SERIOUS SIMULATIONS INVITED TO SPECIAL INDUSTRY EVENT AT FLETC

SERIOUS SIMULATIONS INVITED TO SPECIAL INDUSTRY EVENT AT FLETC

An officer from the US Marshall’s office tries the Serious Simulations ready2train system

Serious Simulations was honored to be part of a small, select group of commercial entities invited to demonstrate their cutting edge capabilities at the Federal Law Enforcement Training Center in Glyncoe, GA on 16 April 2015. With the largest and loudest exhibit at the event, Serious Simulations drew attention to its individual and small group simulation capability for training SWAT, Maritime police, and other Law Enforcement officers in tactical maneuver, use of force, and boarding vessel operations. The event stimulated potential projects with the various federal police agencies who train at the country’s largest law enforcement facility.

An officer from the US Marshall’s office tries the Serious Simulations ready2train system

SERIOUS SIMULATIONS IN MS&T MAGAZINE

SERIOUS SIMULATIONS IN MS&T MAGAZINE

CONGRESSIONAL MEETINGS

 Serious Simulations management has been meeting with members of Congress recently concerning some of the specialized work the company is pioneering in the field of human motion based simulation. 

 Pictured here are Chris Chambers (CEO, Serious Simulations), Congressman John Mica (R-FL), with Damon Curry (VP, Serious Simulations), and Carol Wideman (CEO, Vcom3D). 

Pictured here is Chris Chambers (CEO, Serious SImulations) with Congressman Ryan Zinke (R-MT) and Damon Curry (VP, Serious Simulations).

SERIOUS SIMULATIONS DEBUTS PRODUCTS AT FIRST IITSEC SHOW

“Serious Simulations was delighted with the response of the IITSEC attendees to its first product, ready2train.  The industry’s newest form of a Dismounted Soldier Training System was demonstrated at the Serious Simulations office by special invitation to approximately 40 key individuals from the U.S. and overseas customers.  The booth at IITSEC had components of the system for demonstration, as well as marketing material.  Chris Chambers made a presentation on “Improving Squad Maneuver using Immersive Technologies at the Innovation Showcase”.  And, the company was covered in a one page article in the IITSEC Show Daily magazine.  All events and exposure were very fruitful and well attended, and the simulator product suite was extremely well received.

UCF BUSINESS INCUBATION PROGRAM

We are part of UCF’s Business Incubation Program, see our client profile under the “RESEARCH PARK” tab in the link below.

SERIOUS SIMULATIONS FEATURED ON FOX NEWS

Watch our recent interview on Fox 35 News with Keith Landry, as we discuss the many possibilities of our exciting technology.

SERIOUS SIMULATIONS IS ONE OF FOUR COMPANIES MENTIONED IN ITEC’S PRESS RELEASE

SERIOUS SIMULATIONS IS ONE OF FOUR COMPANIES MENTIONED IN ITEC’S PRESS RELEASE

ITEC, Europe’s premier conference and exhibition for military training, education and simulation technology and services, reports a decidedly successful participation in I/ITSEC, which was staged in Orlando from 1-5 December.

A unique showcase of the latest innovations for the military simulation and training market, ITEC brings together leading figures across industry and academia with influential decision makers from around the world. This is evidenced by the steady stream of new participants that will be featuring at next year’s event, as well as those ‘returning’ companies that continue to use ITEC as a showcase of the latest technology and equipment.

Among those who signed contracts on site at I/ITSEC is Lockheed Martin, which has exhibited at ITEC for over a decade, while MSE Omnifinity confirmed its first presence at the show.

MSE Omnifinity is a product company of Swedish company MSE Engineering, which has been providing high fidelity military hardware systems to the global defence industry for over 60 years. Focusing on developing a tool to render current infantry training methods obsolete, its Omnideck 6 (pictured), is an omnidirectional treadmill that tracks and translates natural movement into default input commands into simulation software and the virtual world.

Proving to be hugely popular among the military training community, the developers of the Omnideck 6 have created a simulation training device for infantry, just like the flight-simulator has done for pilots. At ITEC 2015, they will unveil new integrations and advanced health tracking for after action review.

Joining the list of first time exhibitors at ITEC, Close Air Solutions, has recently announced the selection of its Immersive Close Air Support Simulator (iCASS) for the UK MOD’s Forward Air Control training requirement at RAF Leeming. Delivered in partnership with Selex ES, the iCASS is a high fidelity immersive virtual environment which displays computer generated/semi-automated forces in realistic and demanding training scenarios using powerful 3D simulation provided by MetaVR and Battlespace Simulations. As well as providing a useful simulation tool, iCASS also enables users to leverage previous experience as both aircrew and Forward Air Controllers to instruct and mentor trainees.

Serious Simulations will follow up its successful first appearance at I/ITSEC by taking a stand at ITEC in Prague. The company specialises in human motion virtual reality training systems for the military, law enforcement, firefighting and medical communities and has recently introduced its debut product, an innovative new dismounted soldier training system called ready2train.

In addition to those that signed up onsite, Clarion Events reports positive feedback from a further two dozen companies that are very interested in participating at ITEC 2015.

Anna Campagnoli, ITEC Event Director said: “The continued confidence that the training and simulation community has in ITEC was clearly conveyed at I/ITSEC. The broad mix of visitors that ITEC continues to draw from the military, medical, cyber and security domains, in addition to the number of companies that have already committed to next year’s event, clearly demonstrates that the contribution of training and simulation has never been so valuable”.

SERIOUS SIMULATIONS MEETS WITH CONGRESSMAN RYAN ZINKE

SERIOUS SIMULATIONS MEETS WITH CONGRESSMAN RYAN ZINKE

Serious Simulations management has been meeting with members of Congress concerning some of the specialized work the company is pioneering in the field of human motion based simulation.

Congressman Ryan Zinke (R-MT, later Secretary of Interior) meets with Serious Simulation’ Chris Chambers and Damon Curry to discuss introduction of language into the National Defense Authorization Act of 2016 fr the need of simulators to assist in training workers in Ebola virus protective measures.

 

Pictured here is Chris Chambers (CEO, Serious Simulations) with Congressman Ryan Zinke (R-MT) and Damon Curry (VP, Serious Simulations

TRANSFORMING SIMULATION SYSTEMS THROUGH A DOSE OF REALITY

TRANSFORMING SIMULATION SYSTEMS THROUGH A DOSE OF REALITY

Serious Simulations had to get real. Serious Simulations builds ambitious training systems for a range of uses, helping professionals do their jobs and save lives. Offering “mixed reality,” their systems combine cutting-edge hardware and software with virtual reality, real-world props, and real-time motion capture. 
The systems are among the most advanced in the world, but in the realm of simulation and training, where realism and immersion matter most to success, customers were demanding more than was previously available. 
 
And there Serious Simulations had a problem. They needed to push their cutting-edge systems even further, introducing entirely believable characters and scenes that precisely replicated dramatic real world situations. So they turned to IKinema. 
 
IKinema is a leading inverse kinematics company with a wealth of games and movie industry experience, and a heritage in space exploration. And they knew just what to do to help Serious Simulations – and the wider simulation space.
 
Here, IKinema’s CEO explains what his company offered Serious Simulations, and what the potential is for others in the sector. 
 
What was the challenge Serious Simulations was facing with its mixed reality simulations, in terms of IKinema’s relevance? 
The problem they had was one of offering users convincing characters and movement, which was undermining a given simulation’s capacity to convince the user. As a tool training a user to handle real world situations, a simulation must be utterly convincing to be credible. 
IKinema provided ways to make the simulations and their characters more convincing, and improved the motion capture of participants in the real world, so as to better represent them in the mixed reality simulation. We also offered ways to blend the participant and their in-simulation avatar, again making the training more immersive and convincing. 
In a simulation the real-world participant needs to exist in the virtual world as if they are really taking part. Serious Simulations needed to make a tremendous leap forward in the realism of their simulations, without compromising the technology already in their mixed reality systems. IKinema made that possible. 
 
What did IKinema do practically for Serious Simulations’ training systems? 
Through real-time capture and solving technologies, we transformed the way characters looked and moved, turning stiff, awkward animations into fluid full-body motion. 
The difference was substantial, and participants experienced in simulation systems reported a significant leap forward in realism. We could bring our experience from interactive media entertainment, and our work with motion capture hardware companies like Vicon. That has given us a lot of experience in bringing real-time subjects to virtual settings, and this gave Serious Simulations an opportunity to take the same realism to their simulations. 
 
Why was IKinema’s technology the right kind of tool for improving Serious Simulations’ offering in this way? 
Fundamentally it comes down to the fact we could offer solving across the whole body for this very distinct kind of avatar, by providing a generic full-body engine. We could also offer the ability to better represent the motion of the avatar based on the limited data available in the motion capture volume. It was the quality and versatility of our LiveAction technology that could provide this. 
Why is animation especially important for Serious Simulations’ training systems? Virtual reality environments for training and simulation need to capture the real world as closely as possible. Not only do the lighting and rendering need to be right, but the animation has to be organic and natural to achieve a fully immersive experience. 
IKinema has helped movie houses to get a high degree of realism in animation in their blockbusters, and now this expertise is exploited by Serious Simulations in bringing a unique user experience in the virtual world during training and simulation. 
 
Will we see more of this kind of collaboration between simulation and gaming companies going forward? 
The serious gaming and simulation space is catching up with media entertainment such as film and games with speed, and already they are demanding the same standards expected in the movie and video games industry. The demand for quality, realism and accuracy in simulation is vitally important, and simulation companies are now looking to the best they can take from media entertainment. That is why they came to IKinema, and I believe this is a trend we will see more from. We believe there are more opportunities for us to contribute to the technology provided by gaming companies, and we are open to more partnerships. We are helping move the simulation space forward by offering a unique solution to making immersive virtual worlds that precisely recreate the real world. 

IKinema and Serious Solutions pair together bringing realism to virtual reality. Click on the button below for the complete article from Computer Graphics World.

PRESS RELEASE WITH COMPANY TEAMMATE – IKINEMA, LTD

PRESS RELEASE WITH COMPANY TEAMMATE – IKINEMA, LTD

IKinema Spearheads Move to Transform Simulation Systems

A look at how an IK company with a rich gaming history solved the simulation sector’s realism problem.

Serious Simulations builds ambitious training systems for a range of uses, helping professionals do their jobs and save lives. Offering ‘mixed reality’, their systems combine cutting edge hardware and software with virtual reality, real world props, and real-time motion capture. The systems are among the most advanced in the world, but in the realm of simulation and training, where realism and immersion matter most to success, customers were demanding more than was previously available. And there Serious Simulations had a problem. They needed to push their cutting edge systems even further, introducing entirely believable characters and scenes that precisely replicated dramatic real world situations. So they turned to IKinema.

IKinema is a leading inverse kinematics company with a wealth of games and movie industry experience, and a heritage in space exploration. And they knew just what to do to help Serious Simulations – and the wider simulation space. Here IKinema’s CEO explains what his company offered Serious Simulations, and what the potential is for others in the sector.

What was the challenge Serious Simulations was facing with its mixed reality simulations, in terms of IKinema’s relevance?

The problem they had was one of offering users convincing characters and movement, which was undermining a given simulation’s capacity to convince the user. As a tool training a user to handle real world situations, a simulation must be utterly convincing to be credible. IKinema provided ways to make the simulations and their characters more convincing, and improved the motion capture of participants in the real world, so as to better represent them in the mixed reality simulation. We also offered ways to blend the participant and their in-simulation avatar, again making the training more immersive and convincing.

In a simulation the real-world participant needs to exist in the virtual world as if they are really taking part. Serious Simulations needed to make a tremendous leap forward in the realism of their simulations, without compromising the technology already in their mixed reality systems. IKinema made that possible.

What did IKinema do practically for Serious Simulations’ training systems?

Through real-time capture and solving technologies, we transformed the way characters looked and moved, turning stiff, awkward animations into fluid full-body motion.

The difference was substantial, and participants experienced in simulation systems reported a significant leap forward in realism. We could bring our experience from interactive media entertainment, and our work with motion capture hardware companies like Vicon. That has given us a lot of experience in bringing real-time subjects to virtual settings, and this gave Serious Simulations an opportunity to take the same realism to their simulations.

Why was IKinema’s technology the right kind of tool for improving Serious Simulations’ offering in this way?

Fundamentally it comes down to the fact we could offer solving across the whole body for this very distinct kind of avatar, by providing a generic full-body engine. We could also offer the ability to better represent the motion of the avatar based on the limited data available in the motion capture volume. It was the quality and versatility of our LiveAction technology that could provide this.

Why is animation especially important for Serious Simulations’ training systems?

Virtual reality environments for training and simulation need to capture the real world as closely as possible. Not only do the lighting and rendering need to be right, but the animation has to be organic and natural to achieve a fully immersive experience. IKinema has helped movie houses to get a high degree of realism in animation in their blockbusters, and now this expertise is exploited by Serious Simulations in bringing a unique user experience in the virtual world during training and simulation.

Will we see more of this kind of collaboration between simulation and gaming companies going forward?

The serious gaming and simulation space is catching up with media entertainment such as film and games with speed, and already they are demanding the same standards expected in the movie and video games industry. The demand for quality, realism and accuracy in simulation is vitally important, and simulation companies are now looking to the best they can take from media entertainment. That is why they came to IKinema, and I believe this is a trend we will see more from. We believe there are more opportunities for us to contribute to the technology provided by gaming companies, and we are open to more partnerships. We are helping move the simulation space forward by offering a unique solution to making immersive virtual worlds that precisely recreate the real world.

Where can those in the serious gaming and simulation space see more of what IKinema offers?

We will be attending I/ITSEC in Orlando, Florida 1st-5th December with Serious Simulations, and will be available to demo our technology at booth 2704.

Ultimately, Serious Simulations were delighted with the results IKinema enabled them to deliver, and are now offering training systems at a level never seen before in the industry. “We chose IKinema because they provided us the most expertise in our specific need for real-time tracking integration to a commercial game engine, as well as the most rapid development to support our aggressive business timetable,” said Serious Simulations’ CEO Christopher Chambers. “We were hugely impressed by the difference IKinema made. We got proof of our end goal’s feasibility in the first 48 hours. The IKinema team are very fast and know this technology extremely well.” For more information visit the IKinema website. www.ikinema.com

About IKinema

Creating perfect realism and natural behaviour to humans and fantasy creatures is our speciality. Top studios turn to IKinema for retargeting, motion capture solving and animation in real-time. Our software and technology are widely used in movie and game production, for virtual avatars in training and simulation environments, and character animation in virtual worlds for games and augmented reality.

Our technology is trusted by Microsoft, The Foundry, DreamWorks, Disney, Framestore, Vicon, and many more. IKinema is available for PC, Mac, Linux, Xbox One, PS4, and mobile platforms such as iOS and Android.

IKinema Products

RunTime, LiveAction, Action, WebAnimate, IKinema Consultancy Services

IKinema

Surrey Technology Centre

40 Occam Road

Guildford GU2 7YG

United Kingdom

Telephone: +44 (0) 2033 189 179

About Serious Simulations, LLC

​ Serious Simulations, LLC provides professional trainers with human motion based, mixed and virtual reality training systems that enable the highest quality training of complex or dangerous military, law enforcement, emergency response, and commercial/industrial tasks. The company designs and manufactures training systems using custom made hardware and software components for specific skill training needs, combined with motion tracking systems, wireless communications devices, display technologies and commercial game engines.