SOLDIERS, QBs AND FIRST RESPONDERS: SERIOUS SIMULATIONS OFFER REALISTIC TRAINING IN A VARIETY OF SETTINGS

SOLDIERS, QBs AND FIRST RESPONDERS: SERIOUS SIMULATIONS OFFER REALISTIC TRAINING IN A VARIETY OF SETTINGS

Nearly 20 years ago, when Christopher Chambers was still an officer in the U.S. Army, he helped develop one of the world’s first “serious games” – video games that serve a purpose beyond entertainment.

Chambers at that time was the deputy director for the Army Game Project, leading product development, distribution, public relations and marketing. He took that experience and in 2014, founded Serious Simulations LLC, which designs and makes human motion-based, virtual-reality (VR) training

devices. The firm, which leads the world in individual and small group simulator technology, has clients that include military personnel, as well as law enforcement officials, emergency responders, commercial/industrial workers, athletes, and for individual/group professional training. 

The realistic, wireless, easily moveable simulators enable full psychological immersion and unhindered human physical motion, which means individuals can train in their duty gear. The simulators and related components are designed to be wireless and light so the users can have the actual tools of the trade, such as weapons, fire nozzles, footballs and helmets. The firm also is developing ways to overcome simulation motion sickness, helping encourage wider public acceptance and long-term use of VR.

The firm’s systems also feature:

  • Wireless video techniques for VR displays
  • Double-wide displays permitting human peripheral vision in the VR world
  • Display optics that enable fine detail at great virtual distances
  • Superior audio
  • Force feedback devices
  • Wireless data sensors for using real weapons in training, instead of simulated weapons Biometric feedback
  • Unobtrusive markers for tracking human movement Real-time avatar creation with human motion data

Additionally, the firm’s Zero-Fram Latency Wireless VR Processor can help process visual images more than a thousand times faster than the human brain.

“Our current technology is four years in the making, with seven patents awarded or pending, and numerous other innovations and intellectual property developed,” said Chambers, the firm’s CEO. “Accomplishing professional training in areas or tasks that are too dangerous, expensive or take place in currently denied access areas — for example enemy territory, buildings or places constantly in use or too far away — while enabling instant feedback, instant resets and the cost advantages of more effective training in less time.”

In fact, the firm in August debuted an industry first at the Pro Football Hall of Fame Enshrinement Week: a wireless VR helmet mounted display for elite football quarterback training. The first unit was created for Colorado-based Sports Virtual Training Systems, which is bringing VR simulation to professional and collegiate football. The first system focuses on training pro quarterbacks, but can be altered for elite college and professional players in all positions.

Serious Simulations was chosen as one of Orlando Business Journal’s 2018 Innovations in Technology Awards honorees.

Here’s more from Chambers on the company’s tech:

How does your innovation help your customers? Current and target customers include military, first responders, elite athletes, heavy industry, and even location-based entertainment/theme park clients. These customers all demand more realistic and immersive experiences to achieve the best training outcomes possible.

What sparked that idea for you? At the Army Game Project, we produced in-house a video game for the purpose of Army strategic messaging and recruiting, and then expanded the franchise to Xbox, mobile and arcade games. I deployed to Operation Enduring Freedom, and returned to the America’s Army team with a new self-imposed mission to help in the war effort. We quickly dual-purposed our game code to support training and simulation. We built simulations to train soldiers on robots and weapons that were so new, they were introduced directly into the combat theaters with only limited paper-based training packages. Our game-based training was far superior and efficient. This experience sparked my belief that video game technology actually saves and improves lives, more so now, when it is coupled with virtual- and augmented-reality technology in immersive simulators.

How does it impact Central Florida’s economy? We are adding to the reputation of Orlando as “Simulation Valley,” the epicenter of simulation industry. We currently engage approximately a dozen individuals, and team with many small and large companies pursuing government and civilian programs that can bring in hundreds of millions of dollars.

What was your biggest misstep when trying to get that idea going? We tended to concentrate too much effort on one person’s or company’s shoulders, which created a situation ripe for delays and failures. We try now, wherever possible, to spread out our needs over several individuals and firms.

What was your proudest moment in bringing that idea to fruition? I get a feeling of pride whenever a person puts on our wireless VR headset that features human peripheral vision and crystal clear optics, and they say “I’ve never seen anything like this before.” I’m equally proud when a world-class defense prime contractor comes by for a presentation and says “Very impressive. You have accomplished an amazing amount in a short period of time.”

Your advice to other tech innovators: Stay confident and committed. Be mentally prepared for a long haul. Nothing worth doing happens fast or easy.

 

About Serious Simulations LLC …

Innovative idea: Completely realistic, wireless, easily moveable simulators enabling full psychological immersion and unhindered human physical motion

Time it took to execute the idea: Four years

Investment: $3 million-plus, mostly in internal technology development

Employees involved in getting it implemented: 30

Headquarters: OrlandoI

Industry: Modeling and simulation

Anjali Fluker

Associate Managing Editor 

Orlando Business Journal

FORMER NFL GM PARTNERS WITH SERIOUS SIMULATIONS TO CREATE A VR HEADSET

FORMER NFL GM PARTNERS WITH SERIOUS SIMULATIONS TO CREATE A VR HEADSET

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Aug 18, 2018; Houston, TX, USA; San Francisco 49ers quarterback Jimmy Garoppolo (10) throws before the game against the Houston Texans at NRG Stadium. Mandatory Credit: Kevin Jairaj-USA TODAY Sports

Virtual Reality is on a tear through the sporting world. New and more digitally advanced devices are being developed, modified, and enhanced more rapidly than ever before.

Serious Simulations LLC, a veteran-owned company who designs and manufacturers human motion based VR training devices for the military as well as small group simulators, decided to dive into the world of professional football.

The virtual reality headset was revealed at the NFL’s Hall of Fame induction ceremony this month in Canton, OH. The technology mounts a camera to a football helmet so fans could experience life as a quarterback by wearing the wireless helmet in a 40’x40′ playing arena.

“Our technology lends itself to a variety of skill sets…Sports had always been a target of ours,” said Serious Simulations CEO Chris Chambers to the Orlando Sentinel.

In 2015, Serious Simulations decided it was essential to focus on reducing latency problems in regards to their VR technology. They wanted to decrease the amount of time it takes for the visual display to respond to an individual’s head movement.

In 2016, Chambers was connected with Denver Broncos GM, Ted Sundquist, who had planned to launch a Sports Virtual Training System in Colorado to create a more realistic feeling headset. While Chambers’ company worked to advance their technology, Sundquist built the simulator.

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http://www.orlandosentinel.com/business/technology/os-cfb-tech-nfl-virtual-reality-20180816-story.html

“The key to our simulator’s success is the integration of the latest technology in the marketplace,” Sundquist told the Sentinel.

Players from both the Ravens and Bears — and NFL commissioner Roger Goddell — were able to test out the revolutionary helmet in a private session before the pre-season NFL Hall of Fame game.

“It’s a great feeling that it came together…We didn’t expect to have to change so much from the military version. But it was good to see people react well to it,”Sundquist added.

The world of VR is continually changing, evolving and working to create a more realistic environment. Serious Simulations did state that they are still working to tweak and modify the technology for a more realistic experience. Additionally, they are working to decrease the helmet’s weight along with tweaking the software itself.

SERIOUS SIMULATIONS TO BE FEATURED ON PBS CHANNELS NATIONWIDE SHOWCASING ITS WIRELESS VR TRAINING TECHNOLOGY

SERIOUS SIMULATIONS TO BE FEATURED ON PBS CHANNELS NATIONWIDE SHOWCASING ITS WIRELESS VR TRAINING TECHNOLOGY

Orlando, Fla. — Serious Simulations, LLC, the Orlando-based innovative provider of virtual reality (VR) training systems was recently featured in a segment aired on WUCF TV – the local PBS affiliate – weekly program SciTech Central .  The story garnered so much attention that it has been selected to be distributed nationwide to the many other PBS network channels.

Christopher Chambers, chief executive officer of Serious Simulations, LLC, said the SciTech Central segment about his company highlights its groundbreaking technologies that are centered around human motion based, wireless, and realistic experiences for training or entertainment.

The segment that aired and will continue to be aired on PBS SciTech Central channels across the country, features Chambers and key members of his team demonstrating how they’ve taken virtual reality (VR) training to the next level by making simulators totally wireless and as realistic as possible, bringing in real weapons and devices, finely tracking human body movements, and processing data in near-real time to display as an avatar in a virtual world scenario.

The SciTech Central program highlighted how some of the company’s five patented systems enable a person’s participation as an avatar in a virtual environment, and to fully interact with real equipment and avatars of other people.  The goal is full immersion and belief that the individual is actually in the virtual experience.  “In VR training situations, this immersion can generate positive stress and obtain higher levels of concentration and better training outcomes,” Chambers explained.

As a rising company in the global simulation business, Serious Simulations is pioneering technology in the emerging area of individual and small group VR based simulation.   The company has developed simulators for people doing dangerous jobs including soldiers, law enforcement officers and first responders, and extends similar technology to entertainment and professional sports training.

The program was a result of research by the producer of PBS’s SciTech Central show, who was searching for companies with high tech offerings in the Florida area as features on the program.  The weekly show explores the frontiers of science and reports on cutting edge technologies. When Serious Simulations came up during the search and revealed what they had accomplished in wireless VR, Chambers, the founder and a former Army officer, was contacted to arrange the taping.  In the program, PBS also highlighted the role of Veteran Owned Small Businesses in the Orlando area.

Click on the link below to see the video

FORMER NFL GM PARTNERS WITH SERIOUS SIMULATIONS TO CREATE A VR HEADSET

SERIOUS SIMULATIONS LANDS MULTIPLE U.S. ARMY CONTRACTS

Serious Simulations CEO Chris Chambers, second from left, at last year's IITSEC
 

In the two years since he started Serious Simulations, U.S. Army veteran Chris Chambers has had to quickly adjust his business.

The 55-year-old CEO says the initial idea behind the company was to build simulators. However, the firm has since shifted gears to build simulator components, leaving the building of the actual chairs to others.

“We are trying to be agile and stay afloat by solving other simulators’ problems,” Chambers said on Monday. “You have to be flexible and do what you have to do to stay in business.”

The startup company, which employs four people directly and about eight contractors, recently landed a pair of U.S. Army contracts to build components for augmented and virtual reality systems.

The move comes as the company relies less on investors and more on paying customers.

Chambers, a retired U.S. Army officer who lives in Oviedo, said he started to do more work in simulation as his military career came to an end. He then did consultant work before starting Serious Simulations two years ago.

He said Orlando is “the nexus between academia, business and the government. I can literally walk across the street to show off my equipment.”

The contracts landed by Serious Simulations cover both components of augmented reality trainers and a system that improves the accuracy of simulated guns.”

Orlando is home to a robust simulation and defense industry, with the U.S. Army’s Program Executive Office for Simulation, Training and Instrumentation located here.

In addition, defense giant Lockheed Martin has two locations in Orlando and the National Center for Simulation hosts an annual industry conference in Orlando.