BISIM AND SERIOUS SIMULATIONS DEMONSTRATE NEW TECH SUPPORTING REAL-TIME ANIMATION FOR VR/AR TRAINING IN VBS3

BISIM AND SERIOUS SIMULATIONS DEMONSTRATE NEW TECH SUPPORTING REAL-TIME ANIMATION FOR VR/AR TRAINING IN VBS3

ORLANDO, Fla. (USA) — Serious Simulations, an Orlando-based, Veteran-owned simulation company, will join Bohemia Interactive Simulations (BISim), a global developer of advanced military simulation and training software, at BISim’s booth (#2235) during I/ITSEC 2018 to demonstrate new software that enables motion capture and other tracking technologies to utilize natural human motion to animate the avatars in a VBS experience, in real time.

Serious Simulations leveraged technology from IKINEMA Ltd, a world leader in Motion Capture data processing, to build the plug-in that integrates the IKINEMA solver to the various versions of VBS3 software. The new technology for VBS3 is called Serious ArtIKulations™, which uses human motion tracking data (via optically tracked rigid bodies) to control the motions of a trainee’s avatar in VBS3. The initial version uses 6 DOF, sub-millimeter accurate Motion Capture data tracked directly from the natural human motion of the trainee via lightweight passive reflective markers or active LED markers to animate the trainee’s avatar. Serious ArtIKulations accomplishes full avatar motion in real time by blending the optical tracking data seamlessly with some VBS3 avatar animation data of the lower body.

“In real-time, interactive tactical training such as a squad’s task of clearing a building, you need to be able to track a human trainees’ movements and immediately articulate the VBS3 avatar’s movement to reflect the actual movements of the human being trained,” said Chris Chambers, Serious Simulations’ CEO. “Infantry squads practicing tactical maneuvers use different communications methods including hand and arm signals that make motion tracking critical for effective training. We track selected points on the actual upper body and use an Inverse Kinematics Solver to calculate other body part positions which greatly improves simulation efficiency and reduces latency.”

Serious ArtIKulations™ is available for use with VBS3 v18.3 and has been tested with VBS STE, part of BISim’s new technology suite which combines an enhance VBS simulation engine with VBS Blue whole-earth rendering.

“Serious Simulations’ Serious ArtIKulations™ technology helps fill a critical training gap for dismounted infantry training,” said Pete Morrison, BISim’s Co-CEO. “With the growing emphasis on VR and AR for use in training within the mil-sim domain and the advent of more affordable consumer VR peripherals, the ability to accurately capture and reflect realistic human movement will help increase immersion and improve training.”

Individual and group real-time animation with weapons will be supported in Serious ArtIKulations™. Upcoming versions will expand the capabilities to other tracking systems and provide for user-driven customizations, such as the number, type, and location of markers.

About Bohemia Interactive Simulations

Founded in 2001, Bohemia Interactive Simulations (BISim) is a global software company at the forefront of simulation and training solutions for defense and civilian organizations. Our mission is to harness the explosive potential of technology to revolutionize training and simulation. BISim utilizes the latest game-based technology and a large, experienced in-house team of engineers to develop high-fidelity, cost-effective training and simulation software products and components for defense applications.

About Serious Simulations

Serious Simulations LLC, an Orlando-based Veteran Owned simulation business, designs immersive training systems using custom made hardware and software components for specific skill training needs, combined with motion tracking systems, wireless communications devices, wireless display technologies and commercial game engines. It produces wireless video technology and wireless head/helmet mounted displays (HMDs) with very high resolutions and wide fields of view. The industry-leading wireless HMDs, and wireless VR add-ons, are available separately or as components of Serious Simulations’ professional grade VR training systems for military, police, emergency responders, and professional grade entertainment experiences. The company is a partner in the Open Source Virtual Reality (OSVR) network. For more information, visit our web site at www.serioussimulations.com

SERIOUS SIMULATIONS FEATURED OF FOX 35 SHOWING THEIR NEW VR PRO FOOTBALL HELMET

SERIOUS SIMULATIONS FEATURED OF FOX 35 SHOWING THEIR NEW VR PRO FOOTBALL HELMET

The PVID Pro Football is a custom version of the PVID Pro, currently integrated in a professional football sports simulator for training elite quarterbacks.

The integration of wireless VR with a pro football helmet makes it the only such visual system available for simulation training for training football quarterbacks. Winner of the 2018 International Good Design Award for Electronics.

SOLDIERS, QBs AND FIRST RESPONDERS: SERIOUS SIMULATIONS OFFER REALISTIC TRAINING IN A VARIETY OF SETTINGS

SOLDIERS, QBs AND FIRST RESPONDERS: SERIOUS SIMULATIONS OFFER REALISTIC TRAINING IN A VARIETY OF SETTINGS

Nearly 20 years ago, when Christopher Chambers was still an officer in the U.S. Army, he helped develop one of the world’s first “serious games” – video games that serve a purpose beyond entertainment.

Chambers at that time was the deputy director for the Army Game Project, leading product development, distribution, public relations and marketing. He took that experience and in 2014, founded Serious Simulations LLC, which designs and makes human motion-based, virtual-reality (VR) training

devices. The firm, which leads the world in individual and small group simulator technology, has clients that include military personnel, as well as law enforcement officials, emergency responders, commercial/industrial workers, athletes, and for individual/group professional training. 

The realistic, wireless, easily moveable simulators enable full psychological immersion and unhindered human physical motion, which means individuals can train in their duty gear. The simulators and related components are designed to be wireless and light so the users can have the actual tools of the trade, such as weapons, fire nozzles, footballs and helmets. The firm also is developing ways to overcome simulation motion sickness, helping encourage wider public acceptance and long-term use of VR.

The firm’s systems also feature:

  • Wireless video techniques for VR displays
  • Double-wide displays permitting human peripheral vision in the VR world
  • Display optics that enable fine detail at great virtual distances
  • Superior audio
  • Force feedback devices
  • Wireless data sensors for using real weapons in training, instead of simulated weapons Biometric feedback
  • Unobtrusive markers for tracking human movement Real-time avatar creation with human motion data

Additionally, the firm’s Zero-Fram Latency Wireless VR Processor can help process visual images more than a thousand times faster than the human brain.

“Our current technology is four years in the making, with seven patents awarded or pending, and numerous other innovations and intellectual property developed,” said Chambers, the firm’s CEO. “Accomplishing professional training in areas or tasks that are too dangerous, expensive or take place in currently denied access areas — for example enemy territory, buildings or places constantly in use or too far away — while enabling instant feedback, instant resets and the cost advantages of more effective training in less time.”

In fact, the firm in August debuted an industry first at the Pro Football Hall of Fame Enshrinement Week: a wireless VR helmet mounted display for elite football quarterback training. The first unit was created for Colorado-based Sports Virtual Training Systems, which is bringing VR simulation to professional and collegiate football. The first system focuses on training pro quarterbacks, but can be altered for elite college and professional players in all positions.

Serious Simulations was chosen as one of Orlando Business Journal’s 2018 Innovations in Technology Awards honorees.

Here’s more from Chambers on the company’s tech:

How does your innovation help your customers? Current and target customers include military, first responders, elite athletes, heavy industry, and even location-based entertainment/theme park clients. These customers all demand more realistic and immersive experiences to achieve the best training outcomes possible.

What sparked that idea for you? At the Army Game Project, we produced in-house a video game for the purpose of Army strategic messaging and recruiting, and then expanded the franchise to Xbox, mobile and arcade games. I deployed to Operation Enduring Freedom, and returned to the America’s Army team with a new self-imposed mission to help in the war effort. We quickly dual-purposed our game code to support training and simulation. We built simulations to train soldiers on robots and weapons that were so new, they were introduced directly into the combat theaters with only limited paper-based training packages. Our game-based training was far superior and efficient. This experience sparked my belief that video game technology actually saves and improves lives, more so now, when it is coupled with virtual- and augmented-reality technology in immersive simulators.

How does it impact Central Florida’s economy? We are adding to the reputation of Orlando as “Simulation Valley,” the epicenter of simulation industry. We currently engage approximately a dozen individuals, and team with many small and large companies pursuing government and civilian programs that can bring in hundreds of millions of dollars.

What was your biggest misstep when trying to get that idea going? We tended to concentrate too much effort on one person’s or company’s shoulders, which created a situation ripe for delays and failures. We try now, wherever possible, to spread out our needs over several individuals and firms.

What was your proudest moment in bringing that idea to fruition? I get a feeling of pride whenever a person puts on our wireless VR headset that features human peripheral vision and crystal clear optics, and they say “I’ve never seen anything like this before.” I’m equally proud when a world-class defense prime contractor comes by for a presentation and says “Very impressive. You have accomplished an amazing amount in a short period of time.”

Your advice to other tech innovators: Stay confident and committed. Be mentally prepared for a long haul. Nothing worth doing happens fast or easy.

 

About Serious Simulations LLC …

Innovative idea: Completely realistic, wireless, easily moveable simulators enabling full psychological immersion and unhindered human physical motion

Time it took to execute the idea: Four years

Investment: $3 million-plus, mostly in internal technology development

Employees involved in getting it implemented: 30

Headquarters: OrlandoI

Industry: Modeling and simulation

Anjali Fluker

Associate Managing Editor 

Orlando Business Journal

FORMER NFL GM PARTNERS WITH SERIOUS SIMULATIONS TO CREATE A VR HEADSET

FORMER NFL GM PARTNERS WITH SERIOUS SIMULATIONS TO CREATE A VR HEADSET

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Aug 18, 2018; Houston, TX, USA; San Francisco 49ers quarterback Jimmy Garoppolo (10) throws before the game against the Houston Texans at NRG Stadium. Mandatory Credit: Kevin Jairaj-USA TODAY Sports

Virtual Reality is on a tear through the sporting world. New and more digitally advanced devices are being developed, modified, and enhanced more rapidly than ever before.

Serious Simulations LLC, a veteran-owned company who designs and manufacturers human motion based VR training devices for the military as well as small group simulators, decided to dive into the world of professional football.

The virtual reality headset was revealed at the NFL’s Hall of Fame induction ceremony this month in Canton, OH. The technology mounts a camera to a football helmet so fans could experience life as a quarterback by wearing the wireless helmet in a 40’x40′ playing arena.

“Our technology lends itself to a variety of skill sets…Sports had always been a target of ours,” said Serious Simulations CEO Chris Chambers to the Orlando Sentinel.

In 2015, Serious Simulations decided it was essential to focus on reducing latency problems in regards to their VR technology. They wanted to decrease the amount of time it takes for the visual display to respond to an individual’s head movement.

In 2016, Chambers was connected with Denver Broncos GM, Ted Sundquist, who had planned to launch a Sports Virtual Training System in Colorado to create a more realistic feeling headset. While Chambers’ company worked to advance their technology, Sundquist built the simulator.

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http://www.orlandosentinel.com/business/technology/os-cfb-tech-nfl-virtual-reality-20180816-story.html

“The key to our simulator’s success is the integration of the latest technology in the marketplace,” Sundquist told the Sentinel.

Players from both the Ravens and Bears — and NFL commissioner Roger Goddell — were able to test out the revolutionary helmet in a private session before the pre-season NFL Hall of Fame game.

“It’s a great feeling that it came together…We didn’t expect to have to change so much from the military version. But it was good to see people react well to it,”Sundquist added.

The world of VR is continually changing, evolving and working to create a more realistic environment. Serious Simulations did state that they are still working to tweak and modify the technology for a more realistic experience. Additionally, they are working to decrease the helmet’s weight along with tweaking the software itself.